Sunday, 25 February 2024
The Silent Age (2012)
Thursday, 22 February 2024
Nimona (2023)
Wednesday, 21 February 2024
The Lost City (2022)
The humour was infantile and unfunny, the motivations didn't make sense, the characterisation was regularly inconsistent and it was so so predictable and unoriginal. Primarily Romancing The Stone (which they nod to with a convention called Romancing The Page, though I'm whether this is intended as a homage or a nostra culpa), but also a bunch of Tropic Thunder and then a hundred other movies for the rest of it.
(Also, sad to see Sandra Bullock with so much plastic surgery and then a layer of CG airbrushing on top of that.)
Rating: Bad
Sunday, 4 February 2024
Primordia (2012)
It looks lovely so far, lots of Josh Kirby-esque gloopy, bloomy pixel art in a weird robot world that I haven't really started exploring yet. The presentation is fairly slick so far, with lots of nice little cutscenes or cutaways, and a dramatic opening that starts to teach you about the world and get you settled. (It was a little annoying being told 'get to the generator!' without knowing where it was, but I quickly realised I just had to find a "Hatch" hotspot a few times in a row!) The music and VO are atmospheric too. It does have the usual Wadjet Eye quirks, like the bloody egg-timer, Abe Goldfarb as a snarky floating sidekick again, and the 320x200 resolution (oh to see these pixel artists get to stretch their legs a little!).
Got stuck, so am stopping for now. But it's good enough that I'd prefer not to use a walkthrough, which is always a good sign. It's striking how much better this is than Deponia, just through good writing. (And solid puzzles, though nothing much amazing except for having to block that a defunct giant sand-steeped robot's nostril-like air vents to get it to open its mouth). There are a few too many cheesy jokes, especially with the snarky sidekick character, but overall the writing's really smart and the world-building is great. I'm loving the drip-drip of info about the history of my character and also of the post-apocalyptic world.
I just got a little further (with the help of a walkthrough - the puzzles weren't unfair or anything, I probably could have figured them out if I'd spent enough time thinking about it and wandering around). I've moved to a city area now, which is really cool and intriguing and stuff but also is one of those points where you suddenly have fifty things to go look at. So I think I'll try to make playing this for half an hour something I do in the evenings instead of watching tv. My gameplay experience of many games probably suffers a lot from playing in sporadic bursts rather than regularly. It just always feels like more of an effort than just putting The Blacklist on or whatever...
Well, I finally got back to this after a 3 month break. I don't know if I took such a long break because I was a little unenthused or if it's because of that break that I was unenthused when I came back to it. Probably more the former - I didn't mind the fairly bland puzzles when I was climbing inside giant half-buried robot heads in the post-apocalyptic desert, but walking back and forth bartering motors for other motors and doing logic puzzles in a city setting with the end goal of trying to open a couple of doors was a lot less beguiling. When it got to the point that I was having to remember characters' surnames in order to solve puzzles, I gave up. I had a quick scan through the rest of the walkthrough and it didn't seem like it ever got back to what I found really intriguing and exciting about the first act.
Rating: strong first act, gets bogged down in adventure game busywork a little after that.