Sunday 10 September 2023

Chaos On Deponia (2012)

 It starts off incredibly unpromisingly - an obnoxious clumsy tutorial (they don't bother to integrate these into the story, they just stick you in a meta room to push a few buttons), the discovery that subtitles are forced on for cutscenes, a gigantic exposition dump, TWO more of those fucking songs by the director that he sticks in every game, and then finally dropping you in a huge map full of "???" doorways and in the same junkworld style as most of the first game. There's one bit that is a funny idea in theory - two characters talk in the foreground about how much Rufus has improved as a person while in the background you're trashing their house in a attempt to pick up an inventory item - but the writing is hamfisted, the conceit doesn't really make sense (why are they convinced he's changed when he clearly hasn't?), and the puzzle is just confusing enough that you can't breeze through it, so the timing gets knackered.
So I think I'll probably just consider this trilogy all one game and not bother with the rest of it! 

Yeah, gave up on it. The main barrier is probably the dialogue. I just can't bring myself to slog through so much of it just to work out what the puzzles are. But also the puzzles are crap and the story is crap. It looks lovely in screenshot mode, but it all feels very Flash in motion (due to stuff like frame rate vs walk speed, repetition of background animations etc) and after a couple of junk planet steampunk rooms you're pretty sick of it anyway.

Rating: Pretty art assets, everything else is a slog.

Edna & Harvey: Harvey's New Eyes (2011)

The graphics are in pretty much the same style but a lot more polished, more The Oatmeal than Here's Toby. It looks nice enough if still very much in that 2010s Flash style, and one could argue it's lost a little of the hand-drawn charm which also fit quite well with the 'asylum scrawlings' vibe of the first one. This seems to be a more idyllic prequel, though, so it might work well. Already a little lack in polish, though, as the music and sfx volume sliders seem to have had their labels swapped. Also, in a similar way to Deponia, the writer-director has decided to open it with a song written and performed by himself, sung in a weird Buddy Holly pastiche backed with a minimal Nordic sound. It goes on for three minutes over a black screen and the opening credits, it's just massively self-indulgent and (I assume) weirdly translated. Then they do this thing where the narrator talks about how spyware has noticed that kids are playing the game so they're going to remove all the swearing and violence and robots, and then there are a few lines of dialogue before a big tutorial guy pops up in the corner and starts talking at you, and it's all so much. Just tell your story, Daedalic!

A little further in. One thing I've realised is that this is actually a sequel to the first one, not a prequel. It seems like the endings of the first game are kind of different in various versions, so it's probably not worth getting tangled up in the lore, but it doesn't seem like stuff matches up. It also portrays Edna as school-going age, which makes all the shots of her in her underwear in the first game even more gross.
They've written this with a Space Quest style narrator for the descriptions, and with the protagonist, Lilli, being a near-mute little schoolgirl. Which is an interesting choice, but the narrator drones on too much and does very slow line reads, plus his only joke is 'everything is lovely and definitely not really dark!'. It also means that Lilli has very little characterisation, and they feel the need to have every single dialogue starts with the other character saying "you're staying quiet Lilli, but I bet you want to ask me about..." It doesn't really seem to add anything except being quirky.
I haven't got stuck on anything yet, but the main problem is that again it's fairly unengaging. So far the only story has been 'the mother superior tells you to do chores, and some weird guy has shown up that Edna wants you to get rid of(?)', and again you're just walking around the various rooms of a single building. I think that's a big problem with all these Daedalic adventures - they don't tell a story with the puzzles, they just say 'here's a kooky world, you play a character in that world and you want to escape, walk around a bunch of offices and shops and stuff until you figure it out'. 

I kept going because it's a fair bit easier than the last one. They've STOLEN the joke of the player character killing loads of people as they solve puzzles from BTDT and they've STOLEN the concept of a clown providing different shapes of balloon to help you solve puzzles from TGP (and I guess Grim Fandango).
There have been a couple of logic puzzles (of the 'the red shield can't be next to the blue shield but the blue shield must be above the yellow...' type), but thankfully they give you an auto-solve button. (I think if you have to do that kind of thing then you should maybe reconsider putting the things in there in the first place, personally, but at least they saved me the bother of going to a walkthrough.)

Okay, so the game does get you out of the convent fairly quickly (even if it is just to a fairly basic Pacific Northwest type area - a small town with a bar, a sheriff and a cemetery, plus some caves and a lake), and it uses a Psychonauts/Dark Seed mash-up conceit (jump into a hypnotic projection of your own mind which mirrors the real world and allows you to kill off mental demons which each stop you from doing one type of naughty thing like play with fire) to take you to a few other weirder locations too. Unfortunately, one of these is 'Wild West town', which is pretty dull too. Unfortunately, the jokes are still bad, the puzzles still ropey, the polish levels still low, and the narrative has switched from consisting wholly of 'escape' to consisting wholly of 'find Edna'.
It's all moot now, though, as I hit a game-breaking bug where if you don't talk to two characters in the correct order, a vital option never comes up and you're stuck. Daedalic have been aware of it for at least four years now, but their only offered solution is to download a savegame from their website. I can't really blame them, as TGP has that Dan pathfinding bug and our only answer is 'hope you saved recently!', I don't know how many big Daedalic were when they made this game (I guess you could argue that as they got bigger they should have supported their older games, but it's not always that simple), and as a veteran adventure gamer I should have thought to keep multiple savegames when playing through an old indie game! The important factor is that the game's not good enough for me to bother with making sure I've got the right savegame for the right game version and I'm putting it in the right place, as well as playing through a bit of the game again.

Watched a playthrough of the rest of it. Apart from one upskirt panty shot of Lilli (who's like 6 years old, Jesus Christ, Daedalic), the only things I noted were that it soon goes back to the asylum of the first game (so, not only more rooms and corridors, but the same ones you already spent a whole game stuck in, and they don't even do the clever TGP thing of letting you use previously unusable objects from the first game) and brings all the old characters out, then has some weird turn-based strategy minigame as the climax before doing the now standard Edna And Harvey ending of a twist, a multiple choice and an abrupt halt.

Rating: a little more polished, but still unengaging thanks to all the usual Daedalic problems.

Monday 4 September 2023

Edna & Harvey: The Breakout (2008)

I played this after Deponia, due to confusion over country-specific release dates. It's a bit more amateurish - the art is all a bit MS Paint and the VO feels less polished - but so far it's got a bit more charm. At least the dickhead Rufus-type character is now just some orderly you're trying to get past, the graphics have a nice homebrew Charlie Brooker/DOTT look to them, and the lead character has a kooky Laverne type feel to her. It's a shame that they've put her in a surgical gown, despite her being an asylum inmate rather than a hospital in-patient, just so that we can look at her arse the whole time. At least she's wearing knickers, but they still have her sticking it up in the air to pick things up or crawl through pipes or whatever. Oh well, I suppose it's not like comics or movies or whatever are any further past this kind of stuff.

The puzzles are really rough - I'm only partway through the first one and already there's been pixel-hunting, misleading graphics/descriptions, mindless repetition and a huge dialogue tree with solutions buried in them (you have to be very confident of your writing to make a player go through like ten different branches!). But there is a nice narrative device they've just brought in where your talking rabbit toy can help you remember stuff from your childhood to get you past obstacles, by taking you into an interactive flashback.

Got a little further. That memory jump thing turned out to not really be that substantial - you just get sent to a different room and control Harvey to look at stuff then mention it to Edna so she remembers how to use it to do something, and that helps you back in the main game. It's still something a bit different though, I guess. Better than a logic puzzle, anyway. Otherwise, I've progressed a bit further and it's all okay (despite some further ropey/half-broken puzzles), but the writing and the setting and the puzzles just aren't that interesting, I'm not that involved in walking around a bunch of different hospital rooms trying to escape the building. It's all very 'impressive first AGS game'.

Okay, I played a fair bit more and while some of the puzzles are fun there's still a fair amount of bullshit. Stuff not signposted properly, pixel-hunts, the occasional thing that just doesn't make sense or is really obscure. And the whole thing's just not funny or interesting enough to push through. You're just wandering around a bunch of interconnected rooms in a hospital with the goal of 'escape'. It lacks polish in places too, like having to repeat the same little cutscene over and over when using the lift to get somewhere, or having to leave a room and come back to see if your puzzle worked (I'm guessing this is a Flash thing, as that's what the game was made in originally). So I gave up and watched a playthrough - it's a fairly long game, and you're in the hospital for most of it, then right at the end you randomly end up in a church for an irritating 'musical notes' puzzle, then you get back to your family home for all the reveals. There's an interesting twist (you've been planning to exonerate your father of a murder, then it turns out once you get all your memories back that you did it and he took the blame) and two-choice ending, but then it just abruptly stops. Obviously budget was an issue here, but even a wall of text or something would have been better!

Also, as with Deponia, it has adverts for their other games in the menu, but here it's all the mini-game crap that they publish rather than their own stuff, so it all starts to look like a tacky online store.

So, admirable early low-budget effort, but in the end it's just not very engaging and has a lot of rough edges. 

I realise now that it was released in Germany in 2008, and took 3 years to get a translated version released elsewhere, so this would actually have been more suitably placed between Blackwell Unbound and Ben There, Dan That. It perhaps stood out a little better back then before indie adventure games had really started to break out.

Side-note: there's a bit of dialogue where they argue about who's Holmes and who's Watson, and I'm relieved to say it's not as funny as the Lestrade line in LOTCG.

Rating: mid, unpolished, usual Daedalic issues, but with some rough charm.

Deponia (2012)

This was incredibly irritating from the off because it's the initial trilogy bundled into one app and it's bizarrely unclear whether you're picking the right game to play and then there's an obnoxious and over-written tutorial that you have to get through to find out. But it's not really fair to blame the game for that.

The game itself does look lovely, although the animation can sometimes feel very Flash and sometimes very low-frame. Generally nice, though. The puzzles so far have been a bit crap, I've mainly muddled through thanks to not having very many options to play with. Now the game's opening up, I'm not sure how well I'll do. The story isn't particularly interesting and the guy you're playing really is very unlikeable. Just a charmless, mildly misogynist man-child. Currently my goal is to wake up an upper-class woman (whose name is literally Goal) whom I've never met but am having romantic fantasies about. Adventure games really don't do too well with their romance sub-plots... Anyway, I'm not hating it but I'm also not particularly bowled over by it.
It has a To Do list (blech). Simultaneously a crutch to lean on instead of properly signposting your puzzles, and a way to lay bare the mechanics of your game and kill all immersion. It's probably lucky this game has it, though, as the writing and puzzles can be really unclear.
Oh, and there's a character who is basically one big transphobic joke. Probably didn't get much pushback in 2012, though - I'll be interested to read some contemporary reviews.

I got a bit further, but I've resorted to using a walkthrough if I get stuck at all, because the signposting, translation and puzzles are all fairly dreadful. Also, I realised that this lead character is written like one of those movie school bullies who say needlessly cruel things the whole time with a shit-eating grin and no real wit. In those movies, it's good that you want to reach into the screen and throttle them; for an adventure game protagonist, not so much. Plus, I just got to a fucking logic puzzle. It's the one where you rotate discs to get beads lined up in the right way. So fucking unimaginative, it's always the same damn three puzzles that get used.
I kind of want to see what happens when I get through this section, so I might push on for a bit longer, but I have the horrible feeling it's just going to open up some more puzzles in this same trash planet setting.

After a long break, couldn't be bothered to play any more. I skimmed a playthrough vid for the rest of it and I definitely made the right decision - just a bunch more junk planet rooms and more logic puzzles, while you lug the unconscious princess around like a sack of meat, making sure her lycra-clad arse is drawn in great detail and pointed straight at camera, until she wakes up and you wipe her memory repeatedly for your own gain. Then there's an unsatisfying cliffhanger ending and that the lot. I think I'll give the next two a quick go when they come up in the list, but I'll give them a lot less leeway as this one was so bad, and they were all produced so close together, so it's unlikely they'll be much better. I think there are some later games that I might have, but iirc they got even worse reviews!

Rating: Nice art (when still) but otherwise obnoxious and irritating.