Tuesday, 21 January 2025

The Blind Prophet (2020)

Okay, nope, giving up on this one after about ten minutes or so. It looks nice, with a Mignola-alike art style (although the lead character has a tendency to go off-model in his cutaways) but that's about it. It's a mash-up of an adventure game and a visual novel, so there's lots of clicking through dialogue, and action is done via comic panels that pop up, and it does that incredibly annoying VN thing of having like three non-verbal noises per character which they play when certain lines vaguely match up with them. (It's always distracting, clunky and goofy, I have no idea why VN devs do this.)
The dialogue is terrible, seemingly a clumsy translation, and even trying to squint past that the storytelling is clumsy.
The puzzles are dire (worried a wounded possessed guy will attack you as soon as you enter his room? Use a desk lamp with his severed hand and then put it through his letterbox first!) and are exacerbated by the fact that you can't pick up objects until you've come across a reason for it, so every time you come to a new puzzle you have to go back over all the many many background objects again to see if you're allowed to pick them up now. Plus you sometimes just don't get a response to trying something.
There are little bugs as well, like a room exit icon not showing, or some text balloons displaying half offscreen so you can't see why you're not allowed to do something. And they didn't even pick out a nice font for the dialogue options.
All in all, so bad that even Adventure Gamers gave it 2.5/5 (which for any normal outlet is a 1/5).

Review: nice Mignola-homaging art, dire in every other aspect.

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