Monday 29 April 2024

Stick It To The Man (2013)

The platforming is bad and there are annoying pseudo-stealth bits everywhere that involve running away from baddies while also trying to grapple-hook out of their reach, and some of them you have to mind-read to get a sleep sticker to apply to them to put them temporarily to sleep, which is a real faff. It all adds that 'am I missing a puzzle or am I just not doing the platforming well enough' element, which is frustrating.
Otherwise, it's just running across the level and clicking on every thing to see what stickers you can get and then trying to use them on stuff in a way that feels like it might solve a puzzle. Oh, messing with the clowns enough made them get on with each other so one of them suddenly produced a smile sticker? I had no way of knowing that and did it just by mindlessly putting things on other things that kind of felt like they made sense. It's all very Amanita Design, just 'click everywhere until stuff happens'. It's one step of complexity up from McPixel.
The writing is all a bit too try-hard wacky and overwritten, it's like Schafer filtered through MCU writing. And, as reported, it really does feel very reminiscent of Psychonauts at every turn, with the artstyle and the psychic powers manifested as big glowing hands and a crazy lobotomist and a wild circus with an angry father figure and a bunch of g-men in trenchcoats chasing you and so on.
I'm going to give it a bit more of a chance, but first impressions are not great. Presentation is quite nice.

Yeah, played a bit more on this and gave up after skipping through a few long unfunny dialogues delivered in irritatingly wacky voices, and then getting stuck on a stealth bit where I have to do that nine-button-press sequence over and over again trying to figure out which of the two enemies is supposed to attack the other and at which precise pixel of their route it needs to happen at.

Rating: irritating, shallow and unfunny.

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