A Giger-y adventure from the makers of Primordia, which I was very enthusiastic about at first and then cooled on to the point of giving up on it, so I'm moderately optimistic for it!
This turned out to be utter shit, what a shame. It's a metaphorical nightmarescape, where the metaphor is painfully obviously one for cancer and where just in case you didn't get it a talking crow tells you that things are metaphorical here and reflect on you. It's all the stuff we were taking the piss out of in LOTCG's Grief level: an evil floating black cloud thing that "got mostly burned away but a little bit remained and it grew back", floating platforms in a liminal space etc etc. Everyone talks in vague idioms so there are no interesting characters or dialogues. The design is bad, too: in one location there are three separate exits which are all unintentionally made hard to find in different ways; one puzzle required me to intentionally kill the character so I could go back to the opening screen which otherwise you can't walk back to, because there are some easy to miss small grey pebbles on the grey rocky ground to pick up there; I eventually got bottlenecked by a fucking shooting gallery minigame which apparently is possible to achieve with lightning fast reflexes but the other way to get past it is to break open the control box and... complete a spinning dial logic puzzle. AAGH. Worst of all - that logic puzzle doesn't fucking work. I solved it, I checked with walkthroughs that I solved it, and yet it didn't make the shooting game slower. So that's that game over, then. And I bought it too long ago to refund it.
Rating: terrible
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