Monday, 9 May 2022

Marathon (1994)

I played through a bit. While it is cool to see a bit of narrative coming in (reading weird AI burblings on the terminals and at least a token effort of dressing door keys as level-specific items like teleport network cards or whatever), and stuff like friendly robot NPCs, the controls are a lot more fiddly than DooM - I felt like I'd gone back to Wolfenstein 3D in a lot of ways - and it's ugly in comparison. These points might be affected by the porting of it, not sure. I wonder whether it was designed with mouse-look in mind, for one.

Also, it has save points which are really annoying (especially due to their placement), which combined with a high difficulty level (I had to put it down to "kindergarten" to get past the first level!) make this quite frustrating. I would have pushed on, but I've come up against a door puzzle which seems to be a progress bottleneck. There are 4 switches which all have various open/close effects on the vertical pillars which make up the door. I guess I've got to press them in the right order, but I can't figure it out, so fuck it.

So, that's it for Marathon.

Rating: Red

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